Girl Gaming Goes Mainstream: Cliches, Reality, and Community |
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| Event | SXSW Interactive 2009 |
| Format | Panel |
| Organizer | Mike Prasad – GirlGamer.com |
| Description | Representing around 40% of gaming market, females are a high growth demographic that can't be ignored. Take a look at the changes in the female gaming scene, who they REALLY are, which companies have failed and succeeded, and what can be learned from interacting with the communities that have sprung up to represent them in the past year. |
| Questions Answered |
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| Level | Intermediate |
| Category | Video Games |