If you work at a game company, research means understanding play, not analyzing boring spreadsheets. Meet Big Fish Games and Pogo funologists and learn how listening and watching gamers transforms product and web design. We share different innovative guerilla (discount) and traditional research methods to inspire user-centered design.
Questions Answered:
What is a funologist?
How does game usability and market research differ?
What is guerilla usability testing?
When does it make sense to research gamers on a shoestring budget?
What’s the trick to turning research into results?
How is fun design sustainable?
When do design pattern libraries work for users and designers?
What are three innovative research approaches at BFG?
What are three innovative research approaches at Pogo?
What makes user-centered design research help a company thrive?
Panelists:
Tamara Adlin, moderator (Fell Swoop LLC), Erica Firment (Linden Labs), Tracy Fullerton (Electronic Arts Game Innovation Lab), Julie Ratner, Ph.D. (Big Fish Games), Jason Schklar (Jason Schklar Consulting / Initial Experience)