The iPhone isn't the only apptastic handset, people. There are millions of smart phones that make up of the majority of devices in the market. This presentation will explore the creation of non-App Store applications and explore the process of designing mobile applications that will attract and maintain consumer interest.
Questions Answered:
What is the best way to develop an app for multiple handsets and carriers?
What makes an application user friendly?
What kind of applications are users drawn to?
Can you offer tips for making content easy to navigate on a tiny screen?
What does transcoding mean and how can I learn how to do it?
What is the difference between a browser-based app and a native app?
Do I need an SDK to create an application for a phone?
Are native apps better than browser-based apps?
What can we learn from the popular App Store apps that can be applied to apps for all the other phones out there?
In a mobile world of microtransactions, how do you determine what to charge users for applications?