Online social networking sites are filled with data — content that can be used to feed rich and entertaining games. What can happen when we leave the computer behind and move gameplay into the real world? Our panel will explore technologies and methods that allow us to step away from the keyboard and create social games that work within the physical world.
Questions Answered:
What is a social game?
What are the real-world effects of social networks and online gaming?
What types of games lend themselves to social play?
How does playing games together affect our relationships?
What types of games do emerging technologies make possible?
What role can technology play in real-world games?
What technologies might be useful for enhancing offline games?
What role has technology played historically in offline gaming?
How do digital games fit into the timeline of games in our culture?
Where is social gaming going in the future, both online and off?
Panelists:
Dennis Crowley (teendrama.com), Adam Simon, moderator (Socialbomb), Kevin Slavin (area/code), Daniel Soltis (danielsoltis.com)