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Title:

Social Gamers: Away From the Keyboard

Your vote:
Yes No
Organizer:
Adam Simon, Socialbomb
Description:
Online social networking sites are filled with data — content that can be used to feed rich and entertaining games. What can happen when we leave the computer behind and move gameplay into the real world? Our panel will explore technologies and methods that allow us to step away from the keyboard and create social games that work within the physical world.
Questions
Answered:
  1. What is a social game?
  2. What are the real-world effects of social networks and online gaming?
  3. What types of games lend themselves to social play?
  4. How does playing games together affect our relationships?
  5. What types of games do emerging technologies make possible?
  6. What role can technology play in real-world games?
  7. What technologies might be useful for enhancing offline games?
  8. What role has technology played historically in offline gaming?
  9. How do digital games fit into the timeline of games in our culture?
  10. Where is social gaming going in the future, both online and off?
Panelists:
Dennis Crowley (teendrama.com), Adam Simon, moderator (Socialbomb), Kevin Slavin (area/code), Daniel Soltis (danielsoltis.com)
Level:
Beginner
Category:
Video Games
Type:
Panel
Event:
SXSW Interactive 2009
on 12/8/08
Really looking forward to this — with the widespread adoption of smartphones and the dropping prices in advanced sensors, this is an incredibly timely topic.
on 16/8/08
Very cool topic. This is exactly the kind of stuff SXSW needs more of.
on 18/8/08
Great topic for SXSW
Anne Hong
on 18/8/08
It would be interesting how one can design using sensors to design a game on perhaps green topics. For example, I've heard that some companies or artists are working on sensors that read air quality...
Steven Waldon
on 28/8/08
Love it!
Lenore Simon
on 30/8/08
Game playing in the real world! Enhanced by technology - this could be exciting!
on 3/12/08
test
on 4/12/08
Answers to questions:
1. Previously submitted panelists are the only ones in the running currently
2. The list is not finalized. He has some likely definites but not a locked panel.
3. Jane would be the one to focus on in order to get a woman on the panel and someone from Bay Area - not locked yet.
4, 5, 6 Panel topic, title and description are as proposed. No changes foreseen.
on 16/1/09
No Change in title but description should be:
Social games have become a driving force for both the gaming industry and for social networks. As social software goes mobile and always-on, and every phone becomes a powerful gaming device, what new kinds of games are possible? Where does the line between gaming and socializing start to blur? What happens when Parking Wars meets the playground? And what's the impact of being able to play together anywhere, anytime? This panel will explore the technologies, methods, and results of creating technologically-enhanced social games for the real world.

Confirmed Speakers
Dennis Crowley
Daniel Soltis
Adam Simon

Still reaching out to a few other potentials
on 24/1/09
Title: Social Gamers: Away From the Keyboard
• Description: Social games have become a driving force for both the gaming industry and for social networks. As social software goes mobile and always-on, and every phone becomes a powerful gaming device, what new kinds of games are possible? Where does the line between gaming and socializing start to blur? What happens when Parking Wars meets the playground? And what's the impact of being able to play together anywhere, anytime? This panel will explore the technologies, methods, and results of creating technologically-enhanced social games for the real world.
• Speakers:
o Dennis Crowley
o Daniel Soltis
o Adam Simon
o Kevin Slavin, Managing Director of area/code, kevin@areacodeinc.com
• Ten Takeaways:
- overview of the current state of social gaming online and mobile
- history of big games, ARGs, and other related genres which precede mobile social gaming
- design patterns for social games, and how mobile can exploit them
- mobile design patterns which can be integrated into games
- business models for social gaming, and how mobile fits into the existing game industry
- the psychology of always-on games
- predictions for the state of social gaming in 2010


• Doesn't need any additional special tech
Stan Simon
on 10/2/09
Fun while sharing with others in real time, different and imaginative.
on 4/5/09
Very interesting discussion, thank you
Developed for SXSW by Lindsey Simon