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Playing to Learn - Educating Kids Through Gaming

Event SXSW Interactive 2009
Format Panel
Organizer Divinia Knowles Mind Candy Ltd
Description Kids love online games and virtual worlds, but they're not so hot on school and homework. What opportunities are being created to marry the two commercially and transform the way our children are educated?
Questions
Answered
  1. What properties are out there for kids between the ages of 7-12?
  2. How commercially successful have they been?
  3. How educational are they?
  4. What are the educational partnership opportunities online and offline for kids of this age?
  5. Is this a new potential boom area for the web?
  6. How can games companies make education and learning cool?
  7. What are the potential pitfalls?
  8. How can games companies get parents on board?
  9. Where are the marketing opportunities for such properties?
  10. How can educational gaming sites be monetised?
Level Intermediate
Category Business / Entrepreneurial