Turn on ye ole Javascript to add ratings in this low-budg app.

Title:

Open Source and Design: Ideologies Clashing

Your vote:
Yes No
Organizer:
John Eckman, Optaros
Description:
Thesis: Open Source and Design are fundamentally philosophically incompatible. Antithesis: Open Source and Design are profoundly similar in core beliefs and approaches. This talk works to articulate a meaningful synthesis between these two positions.
Questions
Answered:
  1. What would "Open Source Design" look like?
  2. Why do Open Source projects have such crappy user experiences?
  3. Why do designers insist on expensive, proprietary software?
  4. Why can't my engineers and my designers get along?
  5. Isn't software engineering creative?
  6. Isn't design fundamentally an engineering discipline?
  7. Is design about differentation and being unique, or about leveraging known patterns?
  8. Does open source kill individual creativity?
  9. Does individual creativity inherently conflict with notions of shared intellectual property?
  10. How do people get paid in the open source world?
Level:
Advanced
Category:
Other
Type:
Solo
Event:
SXSW Interactive 2009
on 12/8/08
decorator design...
on 12/8/08
The description here fits the word limit, but ends up being quite a bit more cryptic than I intended - I'll try again. The context for me is in trying to articulate why free and open source projects have historically found it difficult to recruit / retain / attract designers as contributors. (Or, depending on your point of view, why open source projects have been so inhospitable to the design-oriented contributors who show up).

Thesis: Open Source and Design are philosophically incompatible.

Open Source is about enabling anyone and everyone to share the same code base. Open source pushes markets toward commodity status, leveling the playing field by making the same technology available to all. Design, by contrast, is about differentiation; standing apart from the crowd and being unique on the basis of creative innovation.

Besides, Open Source projects are ugly, and only engineers can use them. Well designed, beautiful, and easy to use projects have always come from proprietary approaches.

Antithesis: Open Source and design are profoundly similar in core beliefs.

Open source and design are both based in solving problems based on known patterns. Good artists copy, great artists steal. Maybe some very small portion of "design" is about differentiation, but design is much broader than that subset. Also, many open source projects differentiate and innovate - sometimes on ease of use.

Besides, many open source projects are now actively pursuing design contributions, running usability studies, encouraging themes/skins, and working to compete with proprietary software on both "eye candy" and ease of use.

Synthesis:

How can open source projects benefit more from the talents of the design community (across visual design, interaction design, information architecture, usability, and branding)?

How can designers and design communities benefit from the lessons of free and open source software?


on 12/8/08
Perhaps more to the point, why doesn't the comment form on the panel picker preserve or allow line-breaks? Sorry for the lack of white space in the paragraph(s) above!
on 28/8/08
See Doc Searl's latest rant on design: http://www.linuxjournal.com/content/it-sucks-because-its-good
on 24/3/09
Interesting
Developed for SXSW by Lindsey Simon