Getting Real About Virtual Worlds |
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| Event | SXSW Interactive 2009 |
| Format | Panel |
| Organizer | Paul Hemp – Harvard Business Review |
| Description | Two generally parallel trends are shaping online 3D environments: users’ desire to ESCAPE reality and their drive to REPLICATE reality. Both create opportunities for real-world businesses – though it gets trickier when the two occasionally intersect, as in Second Life. How can businesses make use of virtual environments that mirror real life exclusively? |
| Questions Answered |
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| Level | Intermediate |
| Category | Business / Entrepreneurial |