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Title:

Sketching the Mobile User Experience

Your vote:
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Organizer:
Bryan Rieger, Yiibu
Description:
If you’re a web or interactive designer, chances are sometime very soon you will be asked to design something for a mobile phone. This presentation will introduce rapid and flexible design and prototyping techniques to help you test early, test often and create great mobile experiences.
Questions
Answered:
  1. Why mobile design is different?
  2. Who are you designing for?
  3. Why think about context?
  4. Why sketching works?
  5. Why it’s important to test on a handset?
  6. How to test without a handset?
  7. Why it’s important to design for diversity?
  8. Why Photoshop may not be the best tool for the job?
  9. How to turn 120kb into 2.4kb and why it matters?
  10. How to keep developers happy?
Panelists:
Bryan Rieger (Yiibu), Stephanie Rieger (Yiibu)
Level:
Intermediate
Category:
Mobile / Wireless
Type:
Dual
Event:
SXSW Interactive 2009
Ben Menoza
on 29/8/08
Not only would it be interesting to learn how not to compromise the user experience for a mobile-enabled web application (too much), but also to know how to design apps for specific mobile platforms (and not just the iPhone).
on 10/12/08
.......
on 4/5/09
Very interesting discussion, thank you
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Developed for SXSW by Lindsey Simon