If you’re a web or interactive designer, chances are sometime very soon you will be asked to design something for a mobile phone. This presentation will introduce rapid and flexible design and prototyping techniques to help you test early, test often and create great mobile experiences.
Questions Answered:
Why mobile design is different?
Who are you designing for?
Why think about context?
Why sketching works?
Why it’s important to test on a handset?
How to test without a handset?
Why it’s important to design for diversity?
Why Photoshop may not be the best tool for the job?