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Sketching the Mobile User Experience

Event SXSW Interactive 2009
Format Dual
Organizer Bryan Rieger Yiibu
Description If you’re a web or interactive designer, chances are sometime very soon you will be asked to design something for a mobile phone. This presentation will introduce rapid and flexible design and prototyping techniques to help you test early, test often and create great mobile experiences.
Questions
Answered
  1. Why mobile design is different?
  2. Who are you designing for?
  3. Why think about context?
  4. Why sketching works?
  5. Why it’s important to test on a handset?
  6. How to test without a handset?
  7. Why it’s important to design for diversity?
  8. Why Photoshop may not be the best tool for the job?
  9. How to turn 120kb into 2.4kb and why it matters?
  10. How to keep developers happy?
Panelists Bryan Rieger (Yiibu), Stephanie Rieger (Yiibu)
Level Intermediate
Category Mobile / Wireless