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Title:

Tapping the Mainline: Designing for Learned and Evolved Responses

Your vote:
Level:
Intermediate
Type:
Solo
Category:
Web / Interface Design
Organizer:
Mike Stenhouse, Trampoline Systems
Description:
We love stories, recognise patterns in fractions of a second and have a set of highly developed social behaviours. In this talk Mike will be running through a collection of these hard-wired influence points and exploring how they can be used in the design of products, interfaces and experiences.
on 20/8/08
I'll be covering a whole host of touch-points and how they can be used in design. Here are some of my favourites:
Maslow's hierarchy of needs, Manfred Max Neef's fundamental human needs, motivation, cognitive bias, attractiveness, delight, social proof, similarity, rapport, reciprocity, permission, fun, pattern matching, cues, memory, evolved mental limits, stories.
Do it today!
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    0
    Zilch - I have no interest in this idea.
    1
    OK - But this is not really my cup of tea.
    2
    Good - I might attend this panel.
    3
    Better - I probably will attend this panel.
    4
    Best - I will definitely attend this panel.
    5
    Amazing - This justifies my trip to SXSW.
T
= Technical panel
P
= Philosophical panel
B
= Beginner level
I
= Intermediate level
A
= Advanced level
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