As of September 2, Panel Picker voting is closed. You can, however, still leave comments on the proposals you find interesting. We will announce the first set of accepted panels on Thursday, October 2. Stay tuned to the SXSW Interactive Festival website for these announcements, or e-mail us if you have questions.
Computer games are becoming increasingly social, whether by having groups of real people play together or by allowing people to share and compare scores, ranks, and trophies. Social software can be a more playful, less utilitarian affair. So what can we learn from game design that we can apply to non-game social software? Can we make users more passionate? Can we change their behavior? Can we make our social software tools more useful?