|
Yes
No
|
Michael Bellavia,
Animax Entertainment
Kids are abandoning their toys in droves and jumping online, playing video games, socializing in vir...
READ MORE
Kids are abandoning their toys in droves and jumping online, playing video games, socializing in virtual worlds, and the like at younger and younger ages. They’re increasingly using devices intended for adults, like the iPhone, instead of turning to the supposed kid friendlier versions. How do you design for kids when they are looking more and more like adults? This panel sets out a roadmap of design principles when determining how to design tech experiences for kids.
Design Thinking, Education, Interface Design, Mobile Applications, User Experience
|
|
Yes
No
|
Michael Bellavia,
Animax Entertainment
With parents concerned their young kids don’t turn into adult Luddites, and kids shirking old scho...
READ MORE
With parents concerned their young kids don’t turn into adult Luddites, and kids shirking old school toys for new digital ones, a wave of toddler tech is hitting the market. But is there a downside? Childhood Obesity? Online predators? Violent games? From pacifier apps on the iPhone to an array of mobile devices to online virtual worlds and games to social networking apps, kids are increasingly being targeted with tech. This panel of kid tech developers, marketers, and academics tackles the question of when is it age appropriate for kids to tackle tech.
Education, Interface Design, Mobile Applications, Non-Profits, User Experience
|