|
Yes
No
|
Tim Hwang, ROFLCon / Web Ecology Project |
Roll Your Own Damn Startup Incubator
|
|
Rumors are true: you don't need to be a high rollin' entrepreneur to roll your very own project incubator. The Boston-based Awesome Foundation did it on $100 a month with no legal organization. This talk discusses the theory and practice of doing it yourself. Turns out that it's pretty easy.
|
|
Business / Entrepreneurial / Monetization, Case Study, Community / Online Community, Funding / VC, History of Technology
|
T
|
I
|
|
Yes
No
|
Tim Hwang, ROFLCon / Harvard Berkman Center |
YouTube 2015: The Next Five Years
|
|
April 2010 marks the 5th anniversary of YouTube, and this is a chance to imagine how YouTube - and online video in general - will evolve over the next 5 years, creatively, technically and culturally.
|
|
Digital Distribution, Digital Filmmaking, New Technology / Next Generation, Online Video
|
C
|
I
|
|
Yes
No
|
Tim Hwang, The Web Ecology Project |
Conserving The Web's Social Ecology: Theory and Practice
|
|
"Social media" is our best way of understanding culture and memes online. It sucks. Can we do better? This talk explores one possibility: understanding the web as a unified social ecosystem through data mining. It also addresses emerging threats to the social web, and how we might conserve its vibrancy.
|
|
Community / Online Community, Content, History of Technology, Online Relationships, User Generated Content
|
T
|
I
|
|
Yes
No
|
Tim Hwang, Tim (ROFLCON/The Awesome Foundation) Sawyer (Underwater Peoples Records) |
What We Learned Watching Kids with Homemade Flamethrowers
|
|
There lies an often overlooked universe of microcommunities flourishing in the nooks and crannies of the web. We have explored one of these: a vast, underground world of homemade flamethower videos. 1,500 clips later, we've returned with unexpected conclusions about the nature of community and culture online. Fantastically dangerous awesomeness guaranteed!
|
|
Case Study, Community / Online Community, Online Relationships, Social Networking, User Generated Content
|
C
|
B
|