|
Yes
No
|
Michael Bellavia, Animax Entertainment |
Designing For The End Of The Innocence
|
|
Kids are abandoning their toys in droves and jumping online, playing video games, socializing in virtual worlds, and the like at younger and younger ages. They’re increasingly using devices intended for adults, like the iPhone, instead of turning to the supposed kid friendlier versions. How do you design for kids when they are looking more and more like adults? This panel sets out a roadmap of design principles when determining how to design tech experiences for kids.
|
|
Design Thinking, Education, Interface Design, Mobile Applications, User Experience
|
C
|
B
|