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Yes No Peter Odum, Punchcut Predators and Parasites: Ecosystems in Nature and Technology The word 'ecosystem' is sometimes applied to interrelated groups of devices or technologies (like your home theater setup). What does this term really mean? What can we learn from the way organisms relate and co-exist in nature, and how can these patterns inform the design of convergent technology? Design Thinking, Hardware, Mobile / Wireless, New Technology / Next Generation, User Experience C I
Yes No Cameron Friedlander, Designkitchen Elevating Design Patterns Beyond the Desktop Traditional forms of finding, sorting, viewing information, catalogs and large data sets still embrace the classic idea of the desktop metaphor. As pervasive computing becomes common place a new set of potential metaphors need to be identified to replace the traditional ones that are holding our design patterns back. Mobile / Wireless T I
Yes No Tasso Roumeliotis, WaveMarket Location Beyond iPhone: Locating 100+M Phones Mobile Carriers are opening up their location infrastructure via Location Aggregation platforms: what world-changing SMS applications, web services, WAP sites, or Facebook widgets will emerge now that any developer in a garage can access any mobile phone's location from a simple web service? What are the Privacy implications for users? Advertising, Business / Entrepreneurial / Monetization, Mobile / Wireless, New Technology / Next Generation, Web Apps / Widgets C I
Yes No Anastasia Goodstein, Ypulse Will Your Website Make the Grade with Students? Are you launching or redesigning a website, web application or mobile application for teens or college students ages 14-21? Join Ypulse founder and editor-in-chief Anastasia Goodstein and a diverse panel of 8 young people ages 14-21 to hear what works – and more importantly what doesn’t online or on their phones. Branding / Marketing / Publicity, Content, Design Thinking, Mobile / Wireless, Social Networking C B
Yes No Garrick Schmitt, Razorfish Is App-vertising the Answer The always-on device in our pockets is no longer just a platform for talking and texting. Enter "app-vertising," a new name for a mix of branded mobile applications and in-application advertising. But, we are still scratching the surface of what mobile marketing will start to deliver for brands and consumers. Advertising, Mobile / Wireless, Mobile Applications, New Technology / Next Generation, Web Apps / Widgets T I
Yes No Sunil Vemuri, reQall Brain Fitness: Mobile Applications Driving Innovation in Memory This panel will look at the modern, ever-emerging means of enhancing memory through web and mobile applications. It will go above the tonics and brain games of the 20th century to discover the future of memory enhancement with technology. Mobile / Wireless, Mobile Applications, New Technology / Next Generation, Social Issues, Web Apps / Widgets T I
Yes No Dana Lewis, co-creator & moderator of #hcsm Maximizing Health Care Opportunities Through Interactive Communication Our healthcare system is stagnant, but interactive media provides countless opportunities to engage in new ways with patients and other key healthcare publics. This panel would bring together experts of social and interactive media from government, non-profit, private, and other health care areas to discuss collaboration to maximize interactive applications. Community / Online Community, Government and Technology, Mobile / Wireless, New Technology / Next Generation, Social Networking C I
Yes No Stephen Chukumba, Shadow Propaganda Mobile Mobile Mobile: The Music Industry Game Changer With the Apple App Store, the Google App Store, Nokia's App Store and millions of mobile applications being downloaded, the artists have an unprecedented opportunity to connect with fans deeper than just ringtones. This panel will explore the opportunities and the novel ways in which music is moving to mobile. Branding / Marketing / Publicity, Mobile / Wireless, Mobile Applications, New Technology / Next Generation C I
Yes No Giles Colborne, cxpartners Making the Mobile User Experience Simpler Mobile interfaces offer the greatest challenge to interactive designers and product managers. But why is it so hard to create simple interfaces? Do you think simplicity means removing features or reducing options? This presentation overturns those myths and at last gives clear rules backed up with examples. Design Thinking, Interface Design, Mobile / Wireless, Mobile Applications, User Experience C I
Yes No Are Traasdahl, Thumbplay I Want My, I Want My, I Want My BlackBerry Where once people had to carry around multiple standalone devices—MP3 players, digital cameras, video cameras, eReaders—these functionalities are all quickly converging on Smartphones, which are now offering a competitive if not better and more full entertainment experience than any single portable device. For example, until recently, purchasing and listening to music was only available on one mobile device, the iPhone, but is now becoming available on a vast array of Smartphones—particularly the new BlackBerries. New products are being released seemingly by the minute—from the App Store to AppWorld and from the 3G S to the Storm—and everyone is trying to figure out how to keep up and lead this incredibly competitive space. Cloud Storage / Delivery, Mobile / Wireless, Mobile Applications, Music 2.0, User Experience T I
Yes No Pankaj Kedia, Intel Corporation Putting the Mobile Internet in Your Pocket The Internet is quickly becoming mobile, social, location-based, real-time, interactive and rich. As our life increasingly relies on this Internet, we want to take it with us wherever we go -- in our pockets and purses. In this presentation, we will discuss how the mobile devices of today are evolving and what the future will bring to our smartphones, mobile Internet devices, and netbooks. Branding / Marketing / Publicity, Community / Online Community, Mobile / Wireless, Mobile Applications, Social Networking C I
Yes No Peter Merholz, Adaptive Path Beyond the Desktop Thanks to the success of Wii and iPhone, the public is getting more familiar with interaction paradigms that go beyond keyboard+mouse. We need to embrace gestures, accelerometers, sensors, and more. This panel will show you where things are headed and what do you need to be ready for them. Cloud Storage / Delivery, Front-End Programming, Interface Design, Mobile / Wireless, User Experience C I
Yes No Jaime Rodriguez, Jr., Hot*Top*Next Will DIY Matching On Social Networks Kill Match.com? Now that the consumer's network of friends is becoming the locus for meeting new people through trusted connections, can the online dating giants adapt their services to meet the threat or embrace the opportunity platforms such as Facebook and iPhone can provide them? Business / Entrepreneurial / Monetization, Mobile / Wireless, New Technology / Next Generation, Online Relationships, Social Networking T A
Yes No Simon Parsons, Intridea HTML5: Richer Web and Mobile Video Delivery HTML5 and the video tag have brought native web video to desktop browsers and mobile devices. This talk will cover using MediaPlug to encode and deliver video to every platform, using native formats where possible and degrading to flash where needed while avoiding codec issues. Accessibility / Web Standards, Cloud Storage / Delivery, Mobile / Wireless, New Technology / Next Generation, Web Apps / Widgets T I
Yes No Jeff De Cagna, Principled Innovation LLC The iPhone Volunteer: Can Mobile Devices Save Society? Mobile is the next great platform for engaging volunteers, and the timing of its arrival is excellent, given the “wicked problems” we face. The enhanced capabilities of today’s mobile devices and the power of inventive applications are creating a new generation of “iPhone volunteers” who may well change the world! Mobile / Wireless, Mobile Applications, Non-Profits, Social Issues C I
Yes No Josh Babetski, MapQuest, Inc. Time + Social + Location. What’s Next In Mobile Experiences? As more devices become location aware, social uses will continue to evolve beyond just who and what, to WHEN. Adding the temporal dimension creates new opportunities for social interaction. Learn about ways to leverage and use technology to add features at the intersection of temporal, social, and location. Business / Entrepreneurial / Monetization, Geolocation, Mobile / Wireless, Mobile Applications, Social Networking C I
Yes No Petar Djekic, mufin.com Screw Music and Mobiles, I Have My iPod! Music applications like Internet radio are very popular on the App Store. Still the vast majority of users prefer listening to music using their iPod, PC or car audio. Is there a mobile music (business) beyond ringtones? What are the challenges of building successful mobile music applications and services? Business / Entrepreneurial / Monetization, Mobile / Wireless, Mobile Applications, Music 2.0, New Technology / Next Generation C I
Yes No Clare Reddington, iShed/The Pervasive Media Studio Pervasive Games and Playful Experiences: Rendering the Real World “The most photorealistic, networked environment you can play in is real life”. Mobile internet, pervasive gaming and sensor-enriched public spaces enable new possibilities in game-play, distributed story-telling and immersive events. Building on previous SXSW events, leading practitioners will explore the ethics, design challenges and business potential of this new form. ARGs, Art, Geolocation, Mobile / Wireless, Video Games C I
Yes No Mark Hyland, QuickPlay Media Mobile TV – Making Anytime, Anywhere Entertainment a Reality The way we watch TV is rapidly evolving from cable and satellite to DVR’s, internet and mobile. It’s clear that the days of “appointment” TV with programming controlled by networks are gone. Consumers have more control than ever over when, where and on what device they enjoy their TV experience. Content, Digital Distribution, Mobile / Wireless, Mobile Applications, User Experience T I
Yes No Valerie Buckingham, Nokia Disruptive Trends Changing the World of Connected Communications What are the most disruptive trends changing the world in the future of connected communications? For the last year, IdeasProject.com has been featuring the Big Ideas of well-known thought leaders such as Chris Anderson, Esther Dyson, Doc Searls, and many others. This panel will highlight some of the most important trends that have emerged over the last year. Business / Entrepreneurial / Monetization, Cloud Storage / Delivery, Content, Mobile / Wireless, New Technology / Next Generation T B
Yes No Quentin Boyer, TopBucks.com Future Smut: How To Become An 'Adult Webmaster' From selecting a hosting solution to acquiring content, legal issues to the basics of search engine optimization, the panel would cover a wide swath of issues and challenges that face entrepreneurs making their first foray into the Internet-based sector of the adult entertainment industry. Branding / Marketing / Publicity, Content, Mobile / Wireless, Other / Out There T B
Yes No Toby Shapshak, Maven Media Battery Life, the Final (Mobile) Frontier Africa is a much misunderstood market, but potentially as large as China or India. Computer and internet penetration is extremely low, but cellphones are everywhere. How to tackle communication and social services on a continent where electricity - including charging cellphones in rural areas - is the greatest challenge. Digital Divide, Economic Concerns, Journalism 2.0, Mobile / Wireless, Social Networking C I
Yes No Dave Gray, XPLANE Browsing the Future: Visualizing the Everywhere Internet In an always-on world of mobile devices and ubiquitous, “everything, everywhere” computing, what happens to the web browser? How do we access an emerging internet of people, places and things? Design thinkers from Google, Microsoft and Yahoo will attempt an answer, with sketches by Dave Gray of XPLANE. Digital Distribution, Mobile / Wireless, New Technology / Next Generation, Other / Out There, User Experience C B
Yes No Christopher Carfi, Cerado, Inc. Is The iPhone The Future Of Personal Data? Your profile is on Facebook. Your resume is on LinkedIn. Your browsing preference are on Google. Your purchases are with your credit card company. Today, your information is held in dozens, if not hundreds, of data silos, none of which are under your control. With exponentially growing storage capacity, tens of thousands of applications, and double-digit annual smartphone market growth, is personal data going to move out of the cloud and into our pockets? Will our our iPhones and BlackBerries and Pres become the center of our digital information lives, the way that our wallets were back in the paper age? Or in the Facebook age, is the existing model so entrenched (and perhaps so efficient), that the organizations that currently hold our data will be unable or unwilling to give it up? Information Architecture, Mobile / Wireless, Mobile Applications, New Technology / Next Generation, User Generated Content T I
Yes No Chad Catacchio, chadcatacchio.com We're Here! The Social Location Graph Explained The Social Location Graph is deeply changing the way we interact with the places we visit and the people we meet there. This presentation will explain why geolocation will not only enhance your existing social graph, but will expand it in ways that a lack of place cannot. Geolocation, Mobile / Wireless, Mobile Applications, New Technology / Next Generation, Social Networking T I
Yes No Webster Lewin, MS&L Mobile Is The Next Big Social Media Platform According to a recent study by VisionGain, mobile social networking revenue will grow to $60 billion in 2012. Webster Lewin will outline how companies effectively deploy mobile social software and mobile social applications by exploring the pioneering work MS&L has done for its blue chip clients. Advertising, Branding / Marketing / Publicity, Case Study, Mobile / Wireless, Mobile Applications C B
Yes No Derek Fridman, Sapient Interactive iPhone Therefore iGame: Designing Mobile Experiences That Place Deeper Brand Loyalty at a Thumb’s Reach Hear the thought leaders discuss the latest trends in brand immersion, and how to generate success through gaming and entertainment applications on the iPhone. Design Thinking, Mobile / Wireless, Mobile Applications, New Technology / Next Generation, Video Games T I
Yes No Karen Bantuveris, VolunteerSpot, DOING GOOD just got easier Doing Good Online: Mobilizing Community Action Doing Good Online – The future of mobilizing and facilitating community engagement and community service. There is more national support for service than ever before and interactive companies are stepping up to the plate to get more people plugged in and giving back online and in the real world. Community / Online Community, Mobile / Wireless, Non-Profits, Social Issues C B
Yes No S. Derek Turner, Free Press Our Digital Future: The National Broadband Plan And You What will our digital future look like? By Feb. 17, 2010, the Federal Communications Commission will present a national broadband plan that will shape the future of our Internet and will directly affect bloggers, wireless innovators, entrepreneurs, gamers and everyday Internet users. Come hear about the national broadband plan. Business / Entrepreneurial / Monetization, Government and Technology, History of Technology, Mobile / Wireless, New Technology / Next Generation T I
Yes No Heidi Dailey, Sun Microsystems, Inc. Extending TV Content As our favorite devices become more connected and more capable developers must consider how to author interactive content targeting connected televisions as well as desktops and smartphones. This session will educate attendees on authoring tools and platforms which ease the experience of developing content which supports multiple screens. Content, Mobile / Wireless, User Experience, Web Apps / Widgets C I
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