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Chris Noessel, Cooper Make it So (Sexy): Lustful Design in Mainstream Science Fiction As part of their ongoing analysis of interfaces in science fiction, the authors will share and discuss a collection of video clips depicting visions of sex-related technologies in mainstream science fiction. Discussion will address the questions these scenes—and what their presence in the larger film or television show—raise. Other P I
Dan Willis, UX Crank User Experience 2009: More Crap You Already Know Like Austin itself, this one will be raucous, rude and a little bit weird as we argue about the 10 most important elements of the online experience today and in the future. Bring your outside voice and all the sharp objects they won’t let you take on the plane anymore. Other P A
John Zeratsky, Google User Experience Without Design Web user experience is virtually synonymous with design. But there are plenty of other factors that will make or break the user experience of your web-based product, service, or publication. This presentation introduces holistic user experience design and proposes a number of ways to improve the user experience... without design. Other P I
Robin Stevens, White Horse UX @ SXSW Unite: Part 2 Session 2: Share | Deliver After panels, plenaries, parties and ex parte communication we regroup to share SXSW UX findings. We’ll use mind-mapping techniques to cull the findings into a fun and fact filled auto timed 8 minute deck delivered with participant assistance at the close of the session. Other P I
Brian Zisk, brianzisk.com Policy Trainwreck: How Copyright Law Failed the Digital Age The Digital Age has revolutionized the entertainment industry, while copyright law has not significantly changed in 30 years. Prominent musicians and filmmakers will discuss how the digital age is being embraced and policymakers will discuss what needs to be done to get the copyright freight train back on its tracks. Other P A
Matt Laufer, The Sterling-Rice Group Simple, Effective Infrastructure for the Interactive Agency Transitioning a traditional agency to interactive with global reach takes foresight, creativity, and constant attention to technology and hardware. I've led development of a seamless infrastructure that moved us past banners to full-blown dot-coms. Hear how simple, no-frills functionality from combining hosted solutions and internal resources worked for us. Other T I
Kevin Smokler, Kevin Smokler How to Rawk After SXSW: Staying Inspired Tips and techniques on how to brings the energy and enthusiasm of SXSW to your professional pursuits and personal life throughout the year. Other T B
Jim Stanley, CNET.com Becoming Open: This Changes Everything What are the benefits of being "open?" Most do not yet know what that fully means. As more APIs bloom, some of us are finding that “open” is broader than finding business models that scale with data portability. What does open mean for how businesses engage customers, industries, and employees? Other P I
Jennifer Bove, kickerstudio.com Tip of the Iceberg: Services and the Web We gather experts who have designed successful and engaging services, both on and off the web, talking to them about what they have learnt from the emergent practice of service design in order to consider the web within a wider multi-channel experience. We'll discuss how you engage people with a consistent experience, over time, regardless of how they access your service. Other P I
Stephen Tomlin, Chumby Industries Your Personalized Internet Everywhere: Widgets and Keyboard-less Screens The world is permeated with net-connected screens that are always on and can’t include keyboards, mice or browsers, such as digital photo frames, LCD TVs, clock radios and LCD panels on appliances. The Chumby Network is defining how the full multimedia Internet will be translated for mostly-passive, screen-based devices. Other P I
Derek Featherstone, FurtherAhead 2009 WaSP Annual Meeting For years, WaSP's role has been to evangelize web standards, but lately we've been preaching to the choir. Consequently, WaSP is shifting its focus to education and advocacy. Come find out what we've been doing this year and where we're planning to go. You may even decide to join us on the ride. Other P I
Tom Crawford, VizThink Shift Happens: Moving from Words to Pictures People are hardwired for visualization yet we rely significantly on text. Most games, graphic novels, magazines, interfaces, IKEA instructions, and many other forms of communication take advantage of people’s natural visual thinking ability. Panelists will discuss how to leverage visual techniques to improve your games, websites, movies, communications, or presentations. Other P I
Josh Greenberg, The New York Public Library Digital Strategy in Cultural Heritage Institutions Museums and libraries can no longer afford to just be big stone buildings, but being "digital" means more than a shiny website. Join digital strategists from the NYPL, Smithsonian, and NEH (among others) for a panel discussion on innovation, open collections and how old institutions are embracing the new. Other P I
Jolene Parker, Style Counsel Ltd Fashion Forward -- Networking in a Web World An in depth look at fashion bloggers, blogs, websites + social networks + their influences on new trends, different related industries, dissemination of brands and the media around the world. Other T B
Reggie Wirjadi, Avenue A | Razorfish Become a SXSW Rockstar by Learning Music Online You can learn virtually anything online nowadays. But can you learn how to become a rockstar? Many sites claim that you can. Learn about these sites, what it takes to become a good musician, the future of online music education, and how you can one day rock at SXSW. Other T B
Robin Stevens, White Horse UX @ SXSW Unite: Part 1 Session 1: Assemble | Organize Meet other UX professionals for pre-event networking. Share your burning UX questions—each on a single post-it. We’ll parse the post-its in an affinity diagramming exercise to reveal key user experience trends at SXSW 2009. Action groups will form by topic to set strategy for finding answers. Other P I
Sylvia Martinez, Generation YES (Youth and Educators Succeeding) The Education Market - How Different Is It? What do innovative companies need to know about the education market? 4 million US teachers are ready to use your products with millions of students - if you know what they want and what works in schools. Educators will share the secrets that will open classroom and district doors. Other T I
Marcus Nelson, UserVoice Kicked Ass: Overcoming Failure & Ass Whoops Everyone wants to Kick Ass - but what happens when yours is the one being kicked? Have a heart to heart with an entrepreneur who's endured six failed business attempts, six relocations, three evictions, two layoffs, a child with Cystic Fibrosis - and somehow remains married after 10 years. How to find laughter, motivation and inspiration during tough times. Other P I
Ed Schipul, Schipul - The Web Marketing Company Social Media for NonProfit Rockstars Nonprofits wanting to enter into the Social Media arena are faced with endless new networks and tools to try, but a few have kicked some major butt. We’re here to share real NPO Social Media stories and solutions that rock it and rock it good. Other T B
Dave Lester, George Mason University Edupunk: Open Source Education DIY teachers around the world are using open source course management systems, open access textbooks, and other open source tools to buck the chains and limitations of corporate education software. This panel of edupunks will rock the show by discussing the movement, its challenges, and its future. Other P I
Scott Bellware, ampersand gt Designers and Developers Not Working Together and Not Realizing It Contemporary application frameworks like Rails bring more designers into contact with application development. Expectations for user experience cause software developers to confront interaction design issues. Each culture holds part of the answer to a mounting crisis in software quality, yet these two cultures often neglect to realize that they talk past each other and continue to fail to learn from each other. Other T A
Glenda Bautista, agendacide.com How to Rawk SXSW: The Basics Geared particularly to first-time attendees to SXSW Interactive, this panel focuses on how registrants can leverage all the different elements of the event to achieve your personal and professional goals. Other T B
Will Langley, Capstrat Physical Computing: From “I Get It” to “Sold!” The learning curve is steep, but it'€™s over in a flash. Our panelists bring word from the other side: Physical computing works. And sells. Participants in this session will build and keep their own devices from simple chips and inexpensive parts. Other T I
David Crow, Microsoft How to Demo Like a Demon Understand that doing demos is a marketing task because it generates demand for the software. Technologists and designers need to be able to create demand for their ideas. They need to be able to tell compelling stories that convince audiences that there is ‘wow’ in what they are doing. Successful demoers are more likely to raise money, have friends, and get laid. Other T A
Andrew McDiarmid, UC Berkeley Collectively Licensing File-Sharing at UC Berkeley? Academics and advocates have proposed ASCAP-like licensing schemes for music file-sharing, but how possible would they be? Could songs be accounted for fairly? Would students opt in? Would the majors go for it? We investigated these proposals' feasibility at UC Berkeley by surveying students and interviewing administrators and digital music professionals. Other P I
Sandy Weisz, Methodtree, Inc. Puzzle Hunts and the Creative Process Every year, I design a massive puzzle hunt for my friends. This panel will explore the creative process behind it, from designing the puzzles to keeping guests of all skill levels entertained. See the recaps at http://the.weisz.es/277 (4 parts) and http://the.weisz.es/323/ (5 parts). Other T B
Katje Sabin, Crowning Glory Braids Weaves, Waves and Wisps: Human Hair Sculpture Learn the basics of hair braiding, then take it up a notch and start breaking boundaries. Three dimensional styles... gravity-defying shapes... futuristic or playful, romantic or sporty, it's all in the realm of braids. This course can focus either on braiding your own hair, or other people's, but not both (unless you want two classes). Other T B
Kelly Sutton, HackCollege The Student 2.0 Revolution Higher education is behind the times. Rather than rely on professors for efficient education, several tech-savvy students are paving a way for themselves. Web technology is changing the way smart students operate. Other P B
Stuart Constantine, Core77 We Have Been Objectified: Identity, Consumerism, and the Future of Designed Objects Join Gary Hustwit and industrial design experts as they discuss our complex relationship with the objects that surround us. Other P I
Dave McClain, Avenue A | Razorfish What Design School Won’t Teach You Design school is invaluable in preparing students to enter the workforce. But invariably, most (read: all) neophyte professional designers stress out having to learn on the fly about a multitude of topics that were never mentioned in class. This session, for new professionals and for those about to be, is a quick crash course about what to expect now that you’ve gone pro. Other P B
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Legend
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    Zilch - I have no interest in this idea.
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    OK - But this is not really my cup of tea.
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    Good - I might attend this panel.
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    Better - I probably will attend this panel.
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    Best - I will definitely attend this panel.
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    Amazing - This justifies my trip to SXSW.
T
= Technical panel
P
= Philosophical panel
B
= Beginner level
I
= Intermediate level
A
= Advanced level
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