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1-30 of 30

Avatars Unmasked: Online Personality Portraits

Mark Meadows , boar.com
This panel looks at why avatars are important. There are currently over 400 million avatars on the ... READ MORE
Gaming, Philosophical

Advergaming Is Not A Dirty Word

Dan Ferguson , Blockdot
Advergames are most often a casual game that has been designed to immerse a user in an experience wh... READ MORE
Gaming, Philosophical

Documenting Game Culture

Tony Walsh , secretlair.com
Today’s game culture is wilder and weirder than ever... or is it? Learn about three upcoming docu... READ MORE
Gaming, Philosophical

Marketing to Real People in Second Life

Mark Linder , PodShow Island
Is it possible to market real world artists, products and events on a virtual platform and reach rea... READ MORE
Gaming, Philosophical

DataPlay: Living Games

Justin Hall , PMOG
Our movements in real space and virtual space are tracked by pedometers, GPS units, keystroke logger... READ MORE
Gaming, Philosophical

Inspirations for Independent Developers

Michael Lubker , Gaming Enthusiast
A discussion of creating an open source independent game which includes features such as non-violenc... READ MORE
Gaming, Philosophical

Are Gaming Tournaments the Next Big Thing?

Robert Faris , GAMEPLAY HD
GAMEPLAY HD, the ONLY 24/7 videogame television channel in true HD, delivers innovative programming ... READ MORE
Gaming, Philosophical

The Future Virtual World & Game Development: Rise of the Indies

Corey Bridges , Multiverse
With the latest technological breakthroughs, deep-pocketed companies no longer dominate the business... READ MORE
Gaming, Philosophical

A Better Gun to Shoot Your Eye Out With

David Koontz , Rising Tide Software
Introducing the idea of applying the ideas made famous by Ruby on Rails (convention over configurati... READ MORE
Gaming, Technical

What Can the Video Games Industry Learn From Alternate Reality Games?

Tony Walsh , secretlair.com
Learn how elements of the increasingly-popular "Alternate Reality Game" genre, which uses multiple m... READ MORE
Gaming, Technical

Kicking Virtual Ass and Taking Avatar Names

Mark Wallace , The Second Life Herald
What is it like to run the virtual world's most notorious tabloid? Where do you draw the line betwee... READ MORE
Gaming, Philosophical

Homebrew on the Wii: Open Source, but Under Control!

Tony Walsh , secretlair.com
Thanks to the Nintendo Wii’s Opera-powered "Internet Channel" and a renegade API created by the Wi... READ MORE
Gaming, Technical

The Virtual Space Race

Michael Lubker , Gaming Enthusiast
A discussion of creating a serious game that is both a fun MMO and a valuable research project for t... READ MORE
Gaming, Philosophical

Making Money in Virtual Worlds

Daniel Terdiman , CNET News.com
In this session, we will discuss how anyone can make real money in virtual worlds. Using Second Life... READ MORE
Gaming, Technical

Creating Passionate Games: A Multidisciplinary Approach

Sande Chen , Writers Cabal
How do you incorporate passion into your games? Learn several techniques to heighten dramatic momen... READ MORE
Gaming, Philosophical

The Female Takedown of Casual Gaming

Sharon Wienbar , Scale Venture Partners
Women are the key to future revenue growth for the gaming market. They like to play games and have ... READ MORE
Gaming, Philosophical

Let's Get Serious: Should Video Games Replace College?

Michael Anderson , University of Texas
Games afford a perfect learning environment -- contextual, scaffolded, constructive, and performance... READ MORE
Gaming, Philosophical

Beyond Thumbs and Cursors: Innovative Physical Interfaces

Nuno Correia , FCT/UNL
New interaction devices are changing the way we access computers and blending into our daily environ... READ MORE
Gaming, Philosophical

Gaming in the Wireless Community

Melinda Brown , Wayport
Online gaming with peer to peer play in fun public venues like McDonald's. Nintendo, McDonald's and ... READ MORE
Gaming, Technical

Make Your Site a Game

Adam DuVander , Sperling's BestPlaces
Why is the gaming industry so big? Because people like to have fun. Use lessons from videos games an... READ MORE
Gaming, Philosophical

Casual Multi-Player Online Games: Serious Revenues

Michael Smith , Mind Candy
Casual MMOs (Massively Multi-Player Online games) are one of the fastest growing and exciting areas ... READ MORE
Gaming, Philosophical

Casual Games 101

Narisa Spaulding , Big Fish Games
Everyone's a casual gamer, but we all play for very different reasons. In this rapidly growing marke... READ MORE
Gaming, Philosophical

Gaming and Tweens: The Kids are Alright!

Michael Smith , Mind Candy
Gaming is one of the most popular activities online for tweens. What games are they playing and why... READ MORE
Gaming, Philosophical

Innovations in Game Control

Michael Lubker , Gaming Enthusiast
A talk about new technologies for controlling games, including motion sensors, cameras, microphones,... READ MORE
Gaming, Philosophical

Port Java Games Across 400+ Handsets

Michael Yuan , michaelyuan.com
The session focuses on the technical challenges for porting a Java game according to the requirement... READ MORE
Gaming, Technical

Gaming: The New Realities of Gaming

Brian Ziel , Seagate Technology
Traditional console companies have begun to take advantage of new distribution models and revenue, b... READ MORE
Gaming, Technical

You Are Here: Gaming and User's Geolocation in Web 2.0

Ryan Sarver , Skyhook Wireless
By zeroing in on a user's location, websites and applications can deliver a compelling, contextually... READ MORE
Gaming, Technical

Games Under Construction: Run Your Beta Right

Jon Hanna , Kaneva
Are game betas really all about testing? Most betas end up being a missed opportunity to showcase y... READ MORE
Gaming, Philosophical

Gaming and Social Networks: What's Next?

Hanford Lemoore , Monolux
Learn how an independent game developer is redefining game play in the era of social networks. Hanfo... READ MORE
Gaming, Philosophical

What Teens Want -- In a Game

Anastasia Goodstein , Ypulse.com
Listen to real teens talk about what works and what doesn't in game design, what games they love to ... READ MORE
Gaming, Philosophical
Legend
    0
    Zilch - I have no interest in this idea.
    1
    OK - But this is not really my cup of tea.
    2
    Good - I might attend this panel.
    3
    Better - I probably will attend this panel.
    4
    Best - I will definitely attend this panel.
    5
    Amazing - This justifies my trip to SXSW.
T
= Technical panel
P
= Philosophical panel
B
= Beginner level
I
= Intermediate level
A
= Advanced level