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Justin Hall , PMOG DataPlay: Living Games Our movements in real space and virtual space are tracked by pedometers, GPS units, keystroke loggers, spyware and myware. How can we have fun with all our data trails? I will discuss examples of surveillance data-driven entertainment including our "Passively Multiplayer Online Game": PMOG transforms the existing topography of the Internet into a game world for players to vandalize, annotate, and curate. Philosophical, Gaming I
Michael Anderson , University of Texas Let's Get Serious: Should Video Games Replace College? Games afford a perfect learning environment -- contextual, scaffolded, constructive, and performance-based. No wonder educators are getting serious about adding games to curricula. But will academics suck out all the fun? Can faculty reconcile competition and FP violence with the university's inherent nurturing? Can instruction be virtually immersive and compelling? Philosophical, Gaming I
Tony Walsh , secretlair.com What Can the Video Games Industry Learn From Alternate Reality Games? Learn how elements of the increasingly-popular "Alternate Reality Game" genre, which uses multiple media and platforms to present Byzantine interactive narratives, can help foster innovation and diversification in the traditional video games industry. International experts in the field share practical tips and tricks based on previous successes. Technical, Gaming I
Anastasia Goodstein , Ypulse.com What Teens Want -- In a Game Listen to real teens talk about what works and what doesn't in game design, what games they love to play, which console they prefer and why. Anastasia Goodstein will moderate a panel composed of Austin area teenagers to find out what teen boys and girls love to play online, on consoles and on their cell phones. Philosophical, Gaming B
Michael Lubker , Gaming Enthusiast Innovations in Game Control A talk about new technologies for controlling games, including motion sensors, cameras, microphones, styli, multitouch, and musical instruments, and what they bring to the table for innovation. Philosophical, Gaming I
Brian Ziel , Seagate Technology Gaming: The New Realities of Gaming Traditional console companies have begun to take advantage of new distribution models and revenue, beefing up online gaming networks with more downloadable content -- levels, characters, music -- daily. How can gamers get the most out of what is becoming their universal entertainment hub, the console, without being hampered by hardware limitations? Technical, Gaming I
David Koontz , Rising Tide Software A Better Gun to Shoot Your Eye Out With Introducing the idea of applying the ideas made famous by Ruby on Rails (convention over configuration, strong MVC, good plugin system) to the context of game engines via the Railgun engine. Technical, Gaming I
Michael Smith , Mind Candy Casual Multi-Player Online Games: Serious Revenues Casual MMOs (Massively Multi-Player Online games) are one of the fastest growing and exciting areas of the entertainment industry. Many of the pioneers in this field are making substantial revenues through micro-payments and subscription models. World of Warcraft has attracted nine million users, but the next wave of hit MMOs will steer clear of RPG themes and attract mainstream audiences many times larger. Philosophical, Gaming B
Narisa Spaulding , Big Fish Games Casual Games 101 Everyone's a casual gamer, but we all play for very different reasons. In this rapidly growing market users are hard to define, ranging from Tweens to Grandma. Discover the real causal gamers -- who they are, why they play, and what keeps them coming back for more. Philosophical, Gaming B
Hanford Lemoore , Monolux Gaming and Social Networks: What's Next? Learn how an independent game developer is redefining game play in the era of social networks. Hanford Lemoore, former winner of Puzzle Game of the Year by DIYGames.com and the recipient of 5 out of 5 stars on indiegamer.com, shows how he's been successful using Adobe technology to develop creative games. Philosophical, Gaming B
Melinda Brown , Wayport Gaming in the Wireless Community Online gaming with peer to peer play in fun public venues like McDonald's. Nintendo, McDonald's and Wayport bring countless people together to play games in a single, simultaneous wireless community. Nintendo Wi-Fi Connection is simple to use, and with free access at participating McDonald's, we have removed one of the major barriers that have kept people from going online to play games. Technical, Gaming I
Daniel Terdiman , CNET News.com Making Money in Virtual Worlds In this session, we will discuss how anyone can make real money in virtual worlds. Using Second Life and There.com as examples, we will look at how enterprising people have managed to earn full-time livings in the fashion, real estate and construction businesses and we will talk about how those people have done so. Technical, Gaming I
Jon Hanna , Kaneva Games Under Construction: Run Your Beta Right Are game betas really all about testing? Most betas end up being a missed opportunity to showcase your game and/or product in a highly effective manner. Though it takes planning, betas can be more than just about testing and can be used as an effective marketing strategy. This panel will explore examples of effective and ineffective betas, and discuss best practices and tactics on how to run your beta right, both for games and other commercial software products. Philosophical, Gaming i
Tony Walsh , secretlair.com Documenting Game Culture Today’s game culture is wilder and weirder than ever... or is it? Learn about three upcoming documentary films which examine the past, present, and future of gaming from different angles. Learn how much and how little game culture has changed over the years, from text MUDs to 3D virtual worlds. Philosophical, Gaming B
Robert Faris , GAMEPLAY HD Are Gaming Tournaments the Next Big Thing? GAMEPLAY HD, the ONLY 24/7 videogame television channel in true HD, delivers innovative programming on the most popular videogames. GAMEPLAY HD chronicles the movement of videogames to a social sport, documenting the major tournaments worldwide. Why are tournaments gaining popularity? What games are ideal for broadcast tournaments? Can gaming broadcasts mimic the excitement of pro sports? Philosophical, Gaming B
Dan Ferguson , Blockdot Advergaming Is Not A Dirty Word Advergames are most often a casual game that has been designed to immerse a user in an experience while delivering an advertising message. Advertisers recognize that these games are an important part of their online marketing mix. These games range from casual downloadables to console and technology/game mashups. Philosophical, Gaming I
Mark Linder , PodShow Island Marketing to Real People in Second Life Is it possible to market real world artists, products and events on a virtual platform and reach real people? This panel hopes give insights on how to best use the growing Second Life platform to sell more products and reach more people. Philosophical, Gaming I
Mark Meadows , boar.com Avatars Unmasked: Online Personality Portraits This panel looks at why avatars are important. There are currently over 400 million avatars on the Internet today. Avatars facilitate everything from commerce to falling in love. But they come in many shapes and sizes, ranging from the baseball-card profiles of Facebook pages to 3D virtual world puppets. This panel questions the implicit and explicit value of avatars and asks where they have come from, where they are going, and why they mean so much to us. Philosophical, Gaming I
Michael Smith , Mind Candy Gaming and Tweens: The Kids are Alright! Gaming is one of the most popular activities online for tweens. What games are they playing and why? What is important when designing online experiences for this audience? How do you keep the kids safe? Who are the big players in this space and how are they making money? Philosophical, Gaming B
Michael Lubker , Gaming Enthusiast The Virtual Space Race A discussion of creating a serious game that is both a fun MMO and a valuable research project for the commercial space industry. Philosophical, Gaming I
Sande Chen , Writers Cabal Creating Passionate Games: A Multidisciplinary Approach How do you incorporate passion into your games? Learn several techniques to heighten dramatic moments through gameplay, art direction, and narrative. We'll help you articulate your passion and translate it into a game experience that is both fun and memorable for the player. Dual presentation with Anne Toole of the Writers Cabal. Philosophical, Gaming I
Nuno Correia , FCT/UNL Beyond Thumbs and Cursors: Innovative Physical Interfaces New interaction devices are changing the way we access computers and blending into our daily environments. Physical interfaces represent a major trend and exciting challenge in interface design, especially in entertainment applications. The panel surveys and discusses unconventional interfaces and their current and future use in games and interactive narratives. Philosophical, Gaming I
Sharon Wienbar , Scale Venture Partners The Female Takedown of Casual Gaming Women are the key to future revenue growth for the gaming market. They like to play games and have the disposable income, but generally don't spend a lot of money on them. Who are these women, and why do they like their games on the PC or to-go? How is the industry catering to their preferences? What will be the 'hot' games they're willing to pay for? Philosophical, Gaming A
Ryan Sarver , Skyhook Wireless You Are Here: Gaming and User's Geolocation in Web 2.0 By zeroing in on a user's location, websites and applications can deliver a compelling, contextually relevant experience. Taking a lesson from area/code and their cross-platform location-based game Plundr, this session will cover the various ways of identifying a user's geolocation -- Wi-Fi positioning, IP geolocation -- and how to make them part of a user's experience. Technical, Gaming I
Michael Yuan , michaelyuan.com Port Java Games Across 400+ Handsets The session focuses on the technical challenges for porting a Java game according to the requirements of US wireless carriers. We will review several tools that widely used among game companies today. Each tool has a different approach and have different licensing / business models. In addition, we will also discuss device testing solutions that are an integral part of the porting process. Technical, Gaming I
Tony Walsh , secretlair.com Homebrew on the Wii: Open Source, but Under Control! Thanks to the Nintendo Wii’s Opera-powered "Internet Channel" and a renegade API created by the WiiCade project team, indie Flash games can now be played using the motion-sensitive "Wiimote" and "Nunchuk" controllers. Find out how independent game development is blossoming on the Wii console using the WiiCade API, as well as tips and tricks on how to develop your own motion-sensitive Flash games. Technical, Gaming I
Adam DuVander , Sperling's BestPlaces Make Your Site a Game Why is the gaming industry so big? Because people like to have fun. Use lessons from videos games and virtual worlds to engage your audience. Philosophical, Gaming I
Corey Bridges , Multiverse The Future Virtual World & Game Development: Rise of the Indies With the latest technological breakthroughs, deep-pocketed companies no longer dominate the business of building virtual worlds and online games. Independent development teams are entering this highly lucrative industry and producing incredibly engaging online experiences. Through innovation and creativity, indies are pushing this rapidly evolving medium to unforeseen heights. Philosophical, Gaming I
Mark Wallace , The Second Life Herald Kicking Virtual Ass and Taking Avatar Names What is it like to run the virtual world's most notorious tabloid? Where do you draw the line between good taste and bad, between information and sensation, between virtual and real -- if such a line exists? Explore the role of a very free press in the evolution of online worlds. Dual presentation with Peter Ludlow. Philosophical, Gaming B
Michael Lubker , Gaming Enthusiast Inspirations for Independent Developers A discussion of creating an open source independent game which includes features such as non-violence, subscription based collectible trading, and opening gameplay of a genre considered to be for older people to all ages. Philosophical, Gaming I
Legend
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    Zilch - I have no interest in this idea.
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    OK - But this is not really my cup of tea.
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    Good - I might attend this panel.
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    Better - I probably will attend this panel.
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    Best - I will definitely attend this panel.
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    Amazing - This justifies my trip to SXSW.
T
= Technical panel
P
= Philosophical panel
B
= Beginner level
I
= Intermediate level
A
= Advanced level
Developed for SXSW by Lindsey Simon