|
Yes
No
|
Cristen Conger,
HowStuffWorks
How do you transform women’s interest digital media into general interest? Although the digital ge...
READ MORE
How do you transform women’s interest digital media into general interest? Although the digital gender gap has closed in terms of user engagement and activity, women are often still considered a niche audience. Stuff Mom Never Told You female-targeted podcast was able to break out of that niche and bridge the online gender divide by building credibility and keeping the conversation open to everyone. This discussion will explore the lessons learned from building a core female podcast audience and attracting a robust, interactive male audience along the way. We’ll also discuss how to create welcoming spaces online that engage a diversity of voices and foster richer dialogue.
Education / Online Learning gender, podcasting, women
|
|
Yes
No
|
stephen saber,
The Pulse Network
This presentation will explore the learning experiences of the team that undertook the initiative of...
READ MORE
This presentation will explore the learning experiences of the team that undertook the initiative of opening up the content from one of the most popular programs for Harvard undergrads Harvard University's Justice with Michael Sandel (http://justiceharvard.org/) and making that content available online and promoted through social and digital channels.
We will explore the impact on online education through the opening of content and engaging in online dialogue and conversations around this content.
Education / Online Learning online education, online training, social media
|
|
Yes
No
|
Jeffrey Young,
The Chronicle of Higher Education
PowerPoint is boring. Today, professors are letting students pass virtual notes in class on Twitter....
READ MORE
PowerPoint is boring. Today, professors are letting students pass virtual notes in class on Twitter. They're trying "clickers" that turn classrooms into game shows. They're videotaping their classes to let students watch lecture reruns to help cram for the test, or share the knowledge with the world on YouTube. They're monitoring how many minutes students spend reading online textbooks to see who needs help.
This session will explore some surprising ways in which technologies are changing classroom dynamics and leading to the end of the lecture as we know it.
While some enthusiasts see the high-tech changes as a much-needed upgrade to an education model that is more than a thousand years old, others see dangers ahead. Is all that gear a distraction? Is academic freedom threatened when Web tools and video make public the once-sacred space of the classroom?
Participants will be asked to watch a 5-minute video (prepared by the speaker) before attending the talk, which will serve as a starting for an interactive presentation and discussion.
Education / Online Learning social media, Teachers, video
|
|
Yes
No
|
John Baird,
Create a Comic Project
Many students see math as an externality, obstructing engagement with the material. A solution is us...
READ MORE
Many students see math as an externality, obstructing engagement with the material. A solution is using student-generated contexts that rely on their cognitive space. This presentation deals with one type: visual metaphors. It begins with methods for discovery and current results, provides applications for the classroom, and ends with implications for game-based curricula. Drawing elucidates visual metaphors; the images, tied to specific math concepts, provide rich documentation of conceptual translation processes. A "visual dictionary" reveals prevalent patterns. Two classroom applications are game design and comics. Games employ metaphors as interactive symbols to model systemic interrelations. Comics use a structured narrative with metaphors as storytelling vehicles. Student-generated contexts provide a way to generalize Constructivist Theory to include process-oriented game design curricula. This is a significant advancement in its integration into overall pedagogical development.
Education / Online Learning Game Design, math, visualization
|
|
Yes
No
|
Marcus Cohn,
2tor
Many school and .edu sites are still stuck in the 90's. They're quite often still handcoded, lack a ...
READ MORE
Many school and .edu sites are still stuck in the 90's. They're quite often still handcoded, lack a CMS, and miss the mark on today's design standards and best practices. This presentation will cover basic design elements, CMS options, and best practices surrounding SEO strategy and content development. And having a kickass site is just half the battle. We'll discuss ways to tackle slow-moving IT departments, secure buy-in from multiple stakeholders, and make your dream .edu site a reality.
Education / Online Learning design communication, education, Marketing Communications
|
|
Yes
No
|
Lori Kent,
Hunter College
…Back to school? Not necessarily appealing right? The experimental, embedded, and reflexive depart...
READ MORE
…Back to school? Not necessarily appealing right? The experimental, embedded, and reflexive departments of education and training within creative industries are taking education back! This panel gathers some visionaries.
Many traditional business functions such as PR, sales, marketing, philanthropy, recruitment, and business development are now “education initiatives.” We recognized a need for a 21c model of professional adult education in the workplace and will discuss what the possibilities are given new cooperative models, technological tools, demand for knowledge sharing, and increasingly competitive fields of global business. We will also share thoughts on pioneering school models including ones internal and/or external to the organization, academic, and platform-specific models.
Education / Online Learning Business Development, Digital Agency, education
|
|
Yes
No
|
Adrian Hon,
Six to Start
The Code is a BBC documentary about Professor Marcus du Sautoy's search of a mysterious code that go...
READ MORE
The Code is a BBC documentary about Professor Marcus du Sautoy's search of a mysterious code that governs our world through numbers, shapes and patterns. It's also a next-generation transmedia treasure hunt aimed at all ages and abilities that takes place online through games, puzzles, Facebook and Twitter, in the real world, and in Lost-style clues hidden within the TV show itself.
The Code is one of the most ambitious 'native transmedia' projects ever created by the BBC and Six to Start, and it demonstrates what's possible when a broadcaster with the reach, reputation, and quality of the BBC meets the breadth and depth of engagement that the web can provide.
In this session, we talk about the challenging journey of The Code from its inception, through design, production and delivery, we explore the best practices for making similar projects, and we reveal audience figures and engagement numbers from the experience.
Education / Online Learning Games, the code, transmedia
|
|
Yes
No
|
Shannon Kelly,
Cutline Communications
Facebook closes in on a billion users. Google launches Google+ to near-instant success. Investors sc...
READ MORE
Facebook closes in on a billion users. Google launches Google+ to near-instant success. Investors scramble after IPOs from LinkedIn and Zynga. Social technologies and companies have grown so fast and proliferated so widely in the last year that we’ve had little time to examine their sociological impact, especially as it pertains to our youth and their education. Are online sharing tools just another distraction, or do they have potential to reshape the way students learn?
Farb Nivi, founder and chief product officer of Grockit, the fastest growing test prep company in the world, will lead a panel of education and social media experts in exploring the impact of social networking tools on learning and education, discussing whether and how social technologies can shift our outdated education paradigms and improve the way students learn.
Education / Online Learning education, social media, Technology
|
|
Yes
No
|
Sara DeWitt,
PBS KIDS
There is a lot of talk at the government, industry, and producer level about the promise of games in...
READ MORE
There is a lot of talk at the government, industry, and producer level about the promise of games in education, but has anyone really proven true educational outcomes from informal gaming? In this presentation, Sara and Drew will share some of the most effective gameplay mechanics for teaching kids, discuss how challenges and rewards influence outcomes, showcase video of kids engaged in gameplay, present some of the latest theories for skill-scaffolding within games, and share outcome data from real educational gaming evaluations. Using specific examples, we will show how learning and well-designed games share important traits (like fun, frustration, failure and flow) that get kids engaged and motivated.
Education / Online Learning flow, Games, Learning
|
|
Yes
No
|
Yesenia Cruz,
Happy Cog
Being new in a rapidly changing industry is scary. Luckily, as young designers in the web industry w...
READ MORE
Being new in a rapidly changing industry is scary. Luckily, as young designers in the web industry we have access to boundless tutorials, resources and mentors willing to share their knowledge. Actually, the abundance of information out there can be overwhelming!
This session is about looking inwards for improvement, not outwards. We'll talk about understanding your work habits, setting realistic goals and building upon them, how to ask better questions, and the never-ending experiment that is your personal process. In short, we gon' talk about how to get REAL GOOD.
Education / Online Learning improvement, Learning, self-knowledge
|
|
Yes
No
|
Kevin O'Malley,
TechTalk / Studio
Gaming, mentorship, increasing connection, and design thinking converge in a world of constant chang...
READ MORE
Gaming, mentorship, increasing connection, and design thinking converge in a world of constant change -- and invite us to imagine a future of learning that is as powerful as it is optimistic. By exploring play, innovation, and the cultivation of the imagination as cornerstones of learning, we can create a vision that is achievable, scalable and one that grows along with the technology that fosters it and the people who engage with it.
Education / Online Learning education, gaming, social media
|
|
Yes
No
|
Carlos Ortiz,
BestFit Mobile
Changing education paradigms... Exploring the concepts exposed in this video and how mobile technolo...
READ MORE
Changing education paradigms... Exploring the concepts exposed in this video and how mobile technology can crystalize these concepts into a reality today.
http://www.youtube.com/watch?v=zDZFcDGpL4U
The educational system we have in place today is the same system Aritoteles taught under...An individual has information and that individual will share that with his/her students. If the student does not gain full understanding of the material being shared in a certain period of time, then the student will be move on in the educational continium with gaps in his/her knowledge base.
In our panel conversation we will expose the multiple fatal flaws in the system and access to today's endless world of information can better serve the needs of the modern student.
Education / Online Learning education, Learning, mobile
|
|
Yes
No
|
Ash Bhoopathy,
BetterAt
The formal structures supporting education haven't changed appreciably in the past several decades. ...
READ MORE
The formal structures supporting education haven't changed appreciably in the past several decades. The world continues to move at a dizzying pace and knowledge & information are created faster than ever. Aggregators like search engines and social filters allow for self discovery, autodidacta, and expansive learning beyond the confines of any static medium that preceded the world wide web.
See this slide screenshot for the fundamental premise of this talk: http://go.yakshaving.net/2x271X2p2J1v3u1i2X20
Unfortunately, these tools have created a host of other problems including perverse self-filtering, misinformation, and the quandary of distinguishing signal from profuse noise. This talk will share original research from the IIT Institute of Design on homeschoolers, adults in macrobiotic cooking groups, scrapbookers, and girl scouts. I will define what we term as "reflection deficit disorder," an inability to reflect on multiple interests, vocations and hobbies in their whole, and why this is a problem.
Education / Online Learning education, information overload, reflection
|
|
Yes
No
|
Barbara Mallinson,
Obami
South Africa’s highest national spend is on education, yet it demonstrates some of the lowest educ...
READ MORE
South Africa’s highest national spend is on education, yet it demonstrates some of the lowest education standards worldwide – leading to many other social problems, from poverty, high unemployment and HIV/AIDS; to crime, corruption and major skills drain.
Fixing this is no small undertaking. Academic resources are incredibly costly to distribute and are unavailable in learners’ first languages. Educators are under qualified and assessment standards are questionable. There’s no wonder that many schools are failing, leaving learners – and the country’s future – to pay the price.
As Internet and social media adoption increases through SA and the rest of Africa, via mobile phones and tablets, many African learners have a chance to catch up with their global peers. But, are they reliant on Government rolling out long term plans (does Government have a plan?), or can they crowd-source the curriculum by learning to create, publish and share their own, mother-tongue, educational content?
Education / Online Learning africa, crowd-source, social learning
|
|
Yes
No
|
John Boyer,
Virginia Tech
A standard, supposedly self-evident fact: small class size is pedagogically superior for all student...
READ MORE
A standard, supposedly self-evident fact: small class size is pedagogically superior for all student learning. Poppycock! This presentation will outline our successful strategies for expanding the conventional college classroom to 3000 students...and beyond. Combining a dynamic speaker with innovative technologies, social networking tools, and non-conventional sources of knowledge can produce an environment which fosters student engagement, content retention, deep comprehension, and lifelong curiosity...even in ultra-large classes. Integrating video podcasts, graphic novels, film, Facebook, Twitter, Poll Everywhere, and Ustream into course structure can increase choices and flexibility in student-centered activities/assignments, and facilitate increased teacher-student and student-to-student interaction. This course model challenges conventional class-size wisdom, conquers the confines of physical classrooms, and defies the old-school, teacher-centered pedagogy of centuries past.
Education / Online Learning educational technology, interactive classroom, teaching
|
|
Yes
No
|
Cary-Anne Olsen,
Concordia University Texas
As the SXSW Interactive Festival continues to grow, it often becomes harder to discover/network with...
READ MORE
As the SXSW Interactive Festival continues to grow, it often becomes harder to discover/network with the specific type of people you want to network with. Last year we found that we ran into other higher education staff/faculty who wanted to swap stories on how things work in their respective universities. This Meet Up is definitely not a panel session -- nor does it offer any kind of formal presentation. Rather, this session will take place where many different conversations can (and will) go on at once. Network with other SXSW Interactive, Gold and Platinum registrants who are interested in how universities are embracing web, mobile, and social media technologies as part of their communication and outreach strategies.
Education / Online Learning Branding/Marketing/Publicity, Higher Education, Web/social technologies
|
|
Yes
No
|
Chiara Bernasconi,
The Museum of Modern Art
MoMA.org is home to a growing archive of exhibition subsites, each custom-designed for special exhib...
READ MORE
MoMA.org is home to a growing archive of exhibition subsites, each custom-designed for special exhibitions at the Museum of Modern Art. As diverse as the exhibitions they represent, they are one of the most compelling aspects of the Museum's online presence.
Built through collaborations between the Digital Media department, outside consultants, and exhibition curators and artists, MoMA's exhibition subsites contain a wealth of media—images, video, maps, and timelines. They often provide additional information and context that can't be accommodated in MoMA's physical galleries, and are available to a public who may not be able to see them in person.
Using past and current work as examples, we will discuss various strategies we use in the design, development, and management of exhibition subsites. These will include: Talk to Me, Marina Abramović: The Artist Is Present, Abstract Expressionist New York, Take your time: Olafur Eliasson, and German Expressionism: The Graphic Impulse.
Education / Online Learning art, design & development, mobile
|
|
Yes
No
|
Dr. Brian Still,
Grinbath
You can't watch the news without seeing budget cuts in both public schools and higher education. Yet...
READ MORE
You can't watch the news without seeing budget cuts in both public schools and higher education. Yet, schools must remain innovative while addressing the needs of their students. This panel will address some of the best ways to both use interactive gaming in the classroom and make it accessible to all children and all educators.
The panel will explore how GameSalad designs its software for easy development of educational games and the success stories of education-focused developers using the platform for the iPhone and HTML5 production. Dr. Brian Still of Texas Tech University will use his 10 years of experience as a usability and accessibility researcher to explain what educators want in accessibility tools. He will also discuss the latest breakthroughs in affordable accessibility options available to educators, both high tech and low tech.
The panel will provide ample time to answer educator and developer questions on current accessibility needs and trends.
Education / Online Learning accessibility, education, gaming
|
|
Yes
No
|
Lisa Mazzocco,
Bain & Company
It's a fact: we're short on technical rock stars. Start-ups know it, recruiters know it, big tech co...
READ MORE
It's a fact: we're short on technical rock stars. Start-ups know it, recruiters know it, big tech companies know it, the economy knows it. Potential reasons are many, but this talk focuses on one key cause: even at top colleges, today's engineering educational system doesn't let students act like innovators. Instead of pursuing important technical work, jaded engineering graduates - the speaker being one of them - look more and more to finance, consulting, and the like, hoping to flex their imagination. But if we invest to get students emotionally connected to their work from the start, and give them the freedom to take risks - if we brought the SexyBack - imagine what these people could help YOU achieve. We'll talk about first-hand experiences on what the system lacks, actionable ideas to close those gaps, how you will benefit, and how you can invest now to reap the rewards.
Education / Online Learning Developing talent, education, Risk
|
|
Yes
No
|
Andrew Smyk,
Sheridan College
Access to information has never been more instantly within reach than now. Mobile technology innovat...
READ MORE
Access to information has never been more instantly within reach than now. Mobile technology innovation and growth have outpaced and outgrown our current teaching ideals and delivery methodologies at all levels of education. We are entering into a perfect storm for m-learning. In a top-down transmitting model when today we could engage learners with collaborative models that are already in place via text messaging, and crowd sourcing that’s available via social networks. We could encourage anywhere, anytime learning through instant access to information and more satisfying inquiry for teachers and learners. What is lacking in lacking in online learning delivery is the integration of mobile for content and access to course content. I’m dealing with students who are mobile and connected but I have to confine them to rigid LMS structures. And I still can't access my grades or what assignments are due via my smartphone, and neither can they. The future of learning opportunities lies in context-aware ubiquitous learning leveraging peer-to-peer, personalization, and multimedia interaction. I’m not talking about digital. Digital is the old way of thinking. Mobile is the new way – the way we think today. *The flying car was predicted to be reality by 2010. I want one of those but all I see on the lot and on the car company websites is a car that’s stuck on the ground.
Education / Online Learning digital native, educational technology, interactive experiences
|
|
Yes
No
|
Julie Shannan,
Girlstart
Some--obvious--choices exist for when kids seek to author their own video games. But they may not be...
READ MORE
Some--obvious--choices exist for when kids seek to author their own video games. But they may not be the best, or the most interesting, choices. The tools kids really *like* to use might surprise you. Join a conversation about authorship, identity, creativity, and the tools kids really use for developing serious and social games. Gain insight on elements of game tools that kids would use--if they existed!
Education / Online Learning education, kids, video games
|
|
Yes
No
|
Diana Silva,
InteSolv
iLearn, uLearn, weLearn...everyone has ideas about the eLearning industry. When you consider the spe...
READ MORE
iLearn, uLearn, weLearn...everyone has ideas about the eLearning industry. When you consider the spectrum of where the industry believes eLearning is heading, who do you believe? What really IS working right now? Our experts will dispel myths and debunk misguided perceptions of how eLearning should be approached in the real world. In addition, we will present gems of genius to help steer your eLearning solution and content from a “who cares” perspective to a “must have” perspective.
This session demonstrates how the current eLearning approach must be radically different than the traditional academic approach to content and learning.
Education / Online Learning Learning, online education, training
|
|
Yes
No
|
Rebecca Bortman,
YouTube
YouTube houses one of the largest, most diverse collections of voices and faces ever seen or heard i...
READ MORE
YouTube houses one of the largest, most diverse collections of voices and faces ever seen or heard in human history. As a collection, it’s a fascinating snapshot of our culture and our moment in history. Designing a unified experience for the world’s video content is a unique challenge. We will discuss the research techniques and design principles that shape YouTube as well as some universal lessons of designing for all users.
Education / Online Learning online video, User Experience Design, User Experience Research
|
|
Yes
No
|
Sue Black,
UCL
From Ada Lovelace to the female codebreakers of Bletchley Park, programming hasn't always been male ...
READ MORE
From Ada Lovelace to the female codebreakers of Bletchley Park, programming hasn't always been male dominated. In fact at the time of WW2 programming was 50/50 male to female. So what happened? Are we going backwards not forwards? Where did all the women go?
Yes this is a topic that comes up periodically but did we ever get to the bottom of it? And more importantly how do we change it? Does it even matter if we do?
In this panel, Internationally respected software engineering academic Dr Sue Black and Emily Bell, Director of Tow Centre for Digital Journalism at Columbia J School (and former director of digital content for the Guardian), will discuss the contribution of women to the technology industry and whether there is a hope of making the sector an equal playing field for women. They will be joined by a high calibre guest or two for a lively discussion.
Education / Online Learning education, programming, women
|
|
Yes
No
|
Linda Burns,
Self-employed
Howard Rheingold has been teaching and talking about virtual communities and collaboration for years...
READ MORE
Howard Rheingold has been teaching and talking about virtual communities and collaboration for years since his experiences with "The Well" starting in 1985. (I was a lurker) Teachings at Sanford and UC Berkeley he now has open his classes to the public. We were one of his very first online students.
In his classes, co-learners use asynchronous forums, blogs, mindmaps, social bookmarks, and wikis, together with synchronous audio, video, chat, and collaborative whiteboards. His first course, "Introduction to Mind Amplifiers", students discovered the origins of intellectual augmentation, tools for managing information, personal learning networks, study of cooperation and collective action. Students created a "knowledge repository” using a wiki with supporting information. A second class is just beginning in "Cooperation Theory".
After the first class students created an alumni group where all of the classes can talk and collaborate using Google+, Blackboard collaborate and Tweetchats. This continues our collaborative learning and we are teaching each other in subjects such as Yahoo Pipes and Second Life. The community that Howard started is continuing.
Education / Online Learning Cooperation Theory, Howard Rheingold , Mind Amplifiers
|
|
Yes
No
|
Blake Godkin,
Cambridge Strategics
Blake’s nephew was diligently playing Angry Birds on an iPad one day when he was asked, "What...
READ MORE
Blake’s nephew was diligently playing Angry Birds on an iPad one day when he was asked, "What do you love more - spending time with your uncle or playing Angry Birds?" It was no surprise to us that this digital native quickly voiced his preference for attacking pigs with feathered game. In light of the ever-increasing potential of using video games to enhance learning, we’ll explore how a well-developed relationship between a teacher and programmer can help enhance the engagement, relevancy and accuracy of education games. Our conversation will focus on the development of a specific education game codenamed Project Bunson, a first-person virtual science game designed around interactivity and learning from failure. Session attendees will learn (1) how to recognize and overcome pitfalls that could germinate from such a project, (2) how programmers learning science and scientists learning programming can enhance the game-development process, and (3) specific tools that can help you get started in education gaming.
Education / Online Learning education, gaming, programming
|
|
Yes
No
|
Marshall Roslyn,
LearnCapital
In his 1999 The Age of Spiritual Machines, renowned futurist Ray Kurzweil envisioned education in 20...
READ MORE
In his 1999 The Age of Spiritual Machines, renowned futurist Ray Kurzweil envisioned education in 2020 to consist of students learning through intelligent software delivered on hand-held computers and interacting with teachers and fellow students through remote networked communities. Looking back, it’s amazing how prescient he was.
Today, we recognize that education is flawed and in deep need of a reboot. Global competitiveness and the rapidly evolving demands of the knowledge economy require the delivery of a quality education. And we know that “Waiting for Superman” is not an option.
This panel brings together leading venture capitalists -- Mitch Kapor, Phil Bronner and Rob Hutter -- who are betting their careers and their capital that technology will make the difference. Together they have funded approximately 30 ventures that are re-imagining education -- along lines reminiscent of Kurzweil’s vision.
With moderator and long-time journalist Betsy Corcoran, they will take a hard look at the challenges facing education, address the private sector’s role in solving them, and discuss whether venture capital can help deliver the education of the future.
Education / Online Learning education technology, innovation, Venture Capital (VC) / Angels / Investors
|
|
Yes
No
|
Angela Santiago,
The McGraw-Hill Companies
Online content, social networking, and the mobile web have the potential to shift the higher educati...
READ MORE
Online content, social networking, and the mobile web have the potential to shift the higher education paradigm and improve learning outcomes, yet as little as 2% of college lectures leverage social media in the classroom. What do we need to know about current trends in the use of digital resources to drive education to a new level of engagement? At SXSW, our session will offer tactical examples on how to leverage social media and digital tools to increase student collaboration and achieve desired learning outcomes.
Focusing on student-to-student collaboration, and drawing on data from experimentation with these tools in college classrooms (professor-led) and student study environments (student self-led), we will provide case studies demonstrating how academics can leverage the social web to promote conversation, constructive feedback, peer validation and a deeper sense of community and engagement in their classes and amongst their students.
Join us as we demonstrate how social media, mobile applications and open-access concepts are helping instructors increase student engagement and performance in and out of the classroom.
Education / Online Learning education, social media, tech trends
|
|
Yes
No
|
Bjorn Billhardt,
Enspire Learning
Humans learn by doing. We master how to ride a bike not by watching a PowerPoint presentation but by...
READ MORE
Humans learn by doing. We master how to ride a bike not by watching a PowerPoint presentation but by trying it out and falling down. Yet, in school, most of our time is spent listening and memorizing facts. But the world is changing. As computer games become more social and computers become more prevalent in the classroom, the opportunity for true interactive multi-player learning through games and simulations is finally becoming tangible.
This interactive presentation will focus on how simulations can change the way we learn. Using examples from corporate training and the K-12 space, it will explore how simulations can teach children and adults in ways that increase engagement and retention of knowledge.
The presentation will include examples of both successful and unsuccessful simulations and chart a path of how simulations can revolutionize education by allowing learners – both young and old – to internalize knowledge through the process of learn-by-doing.
Education / Online Learning Games, Learning, simulations
|
|
Yes
No
|
Sara Chipps,
Girl Develop It
Panels/Talks/Articles/Blog Posts, we get them all the time. "There aren't enough women in devel...
READ MORE
Panels/Talks/Articles/Blog Posts, we get them all the time. "There aren't enough women in development." "The gender ratio is atrocious." None of them propose a solution.
Bring your laptop as we delve into the basics of software development, learn how the internet works, and how to play with and create what's under the hood.
Girl Develop It classes are geared toward the ladies, but men are welcome. We focus on an open and welcoming coding environment where no questions are too "stupid" to ask.
Education / Online Learning Software development, web applications, women in tech
|